NonoBlock

NonoBlock
When I first discovered the logic puzzle games known as Nonograms. I became very intrigued by them and spent countless hours playing them on my phone and laptop. Eventually, I started running out of puzzles to solve… So, instead of hunting for more, I decided to take a stab at building my own Nonogram style game that could generate an unlimited amount of puzzles for me to solve. A few days later, I built my first prototype, and NonoBlock was born. (Click here to check out the prototype!) It was still very rough around the edges and wasn’t the prettiest game ever, but it was enjoyable and I had some fun trying to solve the randomly generated puzzles it created. Till I got bored again…

I wanted to take things a step further. Instead of solving 2D puzzles, I wanted to solve 3D puzzles! Digging around the web I found a few 3D Nonogram style games, but wasn’t happy with how they were approached. They didn’t feel the same as the simple 2D Nonogram games I enjoyed. Then it finally hit me… Layers! Why not keep the puzzles 2D, but make the overall goal a 3D object. So, instead of solving a single layer 2D puzzle, you were solving a multi layer 3D puzzle!

About a week or so later, I had a new working prototype with 3D puzzles. It was fun, and kept the old 2D feel of most Nonogram games. Over the next few weeks, I started to polish out the gameplay. Did a bit of researching other Nonogram games to see what gameplay worked or didn’t really work. Eventually, I had a pretty solid game put together. My only problem… it wasn’t very pretty… So I called up my good friend Cameron, and he gladly gave NonoBlock a much needed makeover. After lots of testing, polishing, more testing and more polishing… We finally had a product ready for public release! Which brings me to the final product. NonoBlock!

NonoBlock is a logic puzzle game designed in the spirit of nonogram puzzles, but in a 3D environment. Instead of solving one layered puzzles, the player is presented with multiple layers to decipher. The reward is presented when the last layer is peeled away, and the completed voxel art is shown.

It has tons of 3D puzzles to solve, as well as an “Endless Mode”, for when you don’t ever want to stop playing. You can also build your own puzzles, then send them to friends, or upload them to the Community portal for everyone to see.

Download it for iOS, Android, Mac, Windows, or Linux at NonoBlock.com!

Thanks for reading, and I hope you enjoy NonoBlock!

Crayz Crabz… The second game!?

cc2

Just for fun, Eric and I have created a new version of “Crayz Crabz”. This time we have added an entire dimension to our game, making it playable in a 3 Dimensional space!! We are planning on expanding the game over time by adding new levels and new wacky gameplay. Follow us on Twitter for future updates! You can play it in your web browser, or play it on your Android device! (iOS coming soon)

Twitter

Burn The Lot!

The time has finally come! For the last couple years I have been working on a new game with Cameron Calder and Propaganda3. It’s a 3rd-Person shooter for iOS and Android called Burn The Lot!

You play an intergalactic “Carny Cop”, and your mission is to stop evil carnivals from hypnotizing people and looting planets of all their resources. Travel from planet to planet while collecting bounties and bringing peace back to the natives inhabitants. Check out BurnTheLot.com for more info, and follow us on Twitter and Facebook for updates!

I am the lead developer and one of the game designers for this game. In it I designed much of the gameplay as well as built many custom code frameworks including a custom “Planetary Gravity” Framework, a custom Enemy A.I. Framework, and a custom GUI/HUD Framework, and pretty much everything else code based. The project was extremely fun, and I learned a ton from it. I hope to continue challenging myself with games like this as well as any other kind of game I can think of.

If you own an Android or iOS device, check it out using one of the links below, and don’t forget to leave a review! Would love to hear all your feedback. Enjoy!

Download on Android
Download on iOS

CrayzCrabz HTML5+CSS3 Game

crayzcrab
It’s been a while since I’ve updated this blog of mine… But I figured I would finally post something. I have actually been meaning to make this post for a long time.

A week or so before July 23, 2011, my friend Eric Bacus and I decided we wanted to try and make a game over a one week period. We didn’t know what, but we knew we wanted it to be a “Side-scroller”, with old-school-ish graphics. We also knew it was our friend Corey’s birthday in about a week. Which was perfect, because we only wanted one week to build this. For Corey’s Birthday, we were all going to meet up at an “All you can eat” Crab Legs buffet. So, why not make a game about our friend Corey eating crabs. We went with the idea and began production. I was in charge of code development and Eric was in charge of graphics and animations.

While Eric was figuring out the graphics, I started building the code foundation of the game. HTML5/CSS3 was the “new” thing, so I wanted to test my skills and learn what it would take to build a game in HTML5+CSS3 and Javascript. Since the graphics hadn’t been created yet for our game, I used stand-in graphics pulled from the game “Super Mario World 2: Yoshi’s Island” (one of the best side-scroller games EVER! IMO). After lots of reseaching and using the knowledge I had gained from building games in Adobe Flash. I came up with this Yoshi’s Island Prototype. I even made it iOS/Android/Touch friendly! I was pretty amazed at how responsive CSS3 was on mobile devices. I had originally though about using HTML5’s canvas for the motion, but found it to run like crap on a mobile device. So CSS3 was the winner! Building that prototype had taken a day or two of time. By that time, Eric had some of the graphics built, so I moved on with taking what I had, and began building Corey’s Crab game.

We had the original idea of gameplay just being that you jumped on crabs heads, and they died… But we still didn’t know a good way for Corey to “eat” the crab, and we wanted to make the game have another level of difficulty. So, we added the ability to “eat” the crab after it was “dead”, by standing over it and tapping Down Arrow to “munch” the crab till it was totally devoured. After many days of adding features, bug fixing, and lots of testing. We barely made the deadline… Granted, there are still lots of bugs present, and it’s only really been tested in the Chrome Browser. Playing it on an iPad or Android is still kind of broken too… BUT, having made a playable HTML5+CSS3 game in 1 week was good enough for me. I’d still like to go back and flush out the bugs, and get it tested in all browsers. Maybe someday I will find the time… Till then, try playing Corey’s CrayzCrabz game!

Play CrayzCrabz! (v0.5 beta)
Play Yoshi’s Island Prototype

PS: The game’s title was a mash up of Corey’s alias CrayzBeatz and Crazy Crabs.