A week or so before July 23, 2011, my friend Eric Bacus and I decided we wanted to try and make a game over a one week period. We didn’t know what, but we knew we wanted it to be a “Side-scroller”, with old-school-ish graphics. We also knew it was our friend Corey’s birthday in about a week. Which was perfect, because we only wanted one week to build this. For Corey’s Birthday, we were all going to meet up at an “All you can eat” Crab Legs buffet. So, why not make a game about our friend Corey eating crabs. We went with the idea and began production. I was in charge of code development and Eric was in charge of graphics and animations.
We had the original idea of gameplay just being that you jumped on crabs heads, and they died… But we still didn’t know a good way for Corey to “eat” the crab, and we wanted to make the game have another level of difficulty. So, we added the ability to “eat” the crab after it was “dead”, by standing over it and tapping Down Arrow to “munch” the crab till it was totally devoured. After many days of adding features, bug fixing, and lots of testing. We barely made the deadline… Granted, there are still lots of bugs present, and it’s only really been tested in the Chrome Browser. Playing it on an iPad or Android is still kind of broken too… BUT, having made a playable HTML5+CSS3 game in 1 week was good enough for me. I’d still like to go back and flush out the bugs, and get it tested in all browsers. Maybe someday I will find the time… Till then, try playing Corey’s CrayzCrabz game!
PS: The game’s title was a mash up of Corey’s alias CrayzBeatz and Crazy Crabs.